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EarthNight is a hand-painted runner about the dragon apocalypse featuring procedurally generated levels. We intend to change the way you think about runner games by designing on a much grander scale. EarthNight will be launching on PS4, and then coming to PC, Mac, and PS Vita shortly after.
Dragons have taken over the Earth. It's up to a 14-year-old high-schooler and a freelance photographer to stop them.
Human society has been forced into outer space. With no government or military left to speak of, Sydney and Stanley must skydive back to Earth and set things right.
Each run begins in space. The player must traverse six beautifully painted layers of the atmosphere, alternating between skydiving and running on the backs of dragons on the perilous journey down to Earth. Unlike other runner games, there is an end — the planet’s surface is the final world: EarthNight. You can learn the basic mechanics in a few minutes, but the game is hard to master. It takes time and dedication to develop the skills to reach EarthNight.
EarthNight is the deepest runner game you will ever play. Each run is unique but feels meticulously crafted. We’re using what we call “hand-designed procedural generation.” We’ve broken down each dragon (level) into three chunks: a beginning, middle and end. Each of these chunks has at least five hand-designed variations that spawn procedurally according to a set of rules. This means the most basic dragons have 125 different potential layout variations. The finished game will have a virtually endless amount of possible variations. Your path to EarthNight will always be different and riddled with danger.
There are only a handful of water ships servicing more than 3,000 refugee ships orbiting Earth. Naturally, this precious liquid has become the de facto currency. Collect whatever scraps you can during your run and bring them back to The Appraiser on your ship to trade for what little water there is to be had. But beware: Your path is littered with foes and obstacles. Getting back to the ship won't be easy!
In fact, you probably won't make it. Just sayin'.